label storyline:
    call chapter_1
    call chapter_2
    call chapter_3
    call chapter_4
    call chapter_5
    call chapter_6
    call chapter_7
    call chapter_8
    call chapter_9
    call chapter_10
    call chapter_11
    #Ending Deciding
    if anonscore >= 4 and fangscore >= 4:
        call chapter_11D
        call chapter_12D
        call chapter_13D
        call chapter_14D
    elif anonscore >= 3 and fangscore <=4:
        call chapter_11C
        call chapter_12C
        call chapter_13C
        call chapter_14C
    elif anonscore <= 3 and fangscore >=3:
        call chapter_11B
        call chapter_12B
        call chapter_13B
        call chapter_14B
    elif anonscore <= 2 and fangscore <= 2:
        call chapter_11A
        call chapter_12A
        call chapter_13A
        call chapter_14A
        $ renpy.quit()
    else:
        #>>ERROR HANDLING OH SWEET BABY JESUS SHIT HIT THE FAN
        St "FUCK FUCK FUCK FUCK"
        A "What?"
        St "Some dipshit developer made broken code and this is the error handling message..."
        A "What?"
        St "Basically the if/else statement that handles this shit has failed at catching the score, and someone fucked up."
        A "Shit... what does that mean?"
        St "Well... the games broken and will end soon"
        A "Does this mean that the 3 fucks speedrunning have an easy way to beat the game?"
        St "Yes, but you have to have something wrong with you to speedrun a visual novel beta"
        "/dev/non" "well shit. Please do report this bug and all the choices you made that lead to this point. Something fucked up real bad"
        #just liek maek gaem
    call ending
    return

label ending:
    play music "audio/OST/Dino Destiny Reader.ogg"
    scene credits at Pan((0, 0),(0, 7400), 61) with fade
    pause 1200
    scene black with fade
    stop music fadeout 3.0
    pause 5
    if tradwife:
       scene c10 with fade
       pause 20
    return