# Store the general chapters inside an array for easy manipulation default chapter_list = [ "chapter_1", "chapter_2", "chapter_3", "chapter_4", "chapter_5", "chapter_6", "chapter_7", "chapter_8", "chapter_9", "chapter_10", "chapter_11" ] define ending_routes = { 4: ["chapter_11D", "chapter_12D", "chapter_12_5D", "chapter_13D", "chapter_14D"], 3: ["chapter_11C", "chapter_12C", "chapter_12_5C", "chapter_13C", "chapter_14C"], 2: ["chapter_11B", "chapter_12B", "chapter_13B", "chapter_14B"], 1: ["chapter_11A", "chapter_12A", "chapter_12_5D", "chapter_13A", "chapter_14A"] } default chapter_list_length = len(chapter_list) - 1 default chapter_list_index = 0 # Index number for the current position of the general chapters array # This stores the name of the label as a string # When starting a new game, it takes the first element of the chapter_list array default current_chapter = chapter_list[chapter_list_index] default ending_route_number = None default is_end_reached = False init -1 python: def ending_image(): #0b0000, DCBA, flash the bits with |=, check with & endings = 0b0000 _e = 0b1 for i in range(1, 5): fn = "e"+str(i)+"of4" endings |= (_e * renpy.seen_image(fn)) _e = _e << 0b1 persistent.old_endings = persistent.endings persistent.endings = endings init python: def next_story_chapter(): global chapter_list_index, current_chapter, ending_route_number # Add check "is_end_reached" to have this if statement be executed only once when finishing the general chapters if not is_end_reached and is_end_of_chapters(): process_ending() if chapter_list_index < chapter_list_length: chapter_list_index += 1 current_chapter = chapter_list[chapter_list_index] renpy.call(current_chapter) else: end_story() def is_end_of_chapters(): return chapter_list_index >= chapter_list_length def process_ending(): global ending_route_number ending_route_number = get_ending() add_ending_chapters() update_ending_variables() def add_ending_chapters(): global chapter_list if ending_route_number in ending_routes: chapter_list.extend(ending_routes[ending_route_number]) def update_ending_variables(): global chapter_list_length global is_end_reached # chapter_list_length is updated to reflect the addition to the chapter_list array chapter_list_length = len(chapter_list) - 1 is_end_reached = True def end_story(): ending_image() renpy.call("lending")