diff --git a/game/audio/effects/schoolBell.ogg b/game/audio/effects/schoolBell.ogg new file mode 100644 index 0000000..17838a5 Binary files /dev/null and b/game/audio/effects/schoolBell.ogg differ diff --git a/game/script.rpy b/game/script.rpy index c068327..f66f1cd 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -24,6 +24,7 @@ init python: fileName = files[picked] renpy.show(fileName, at_list=[randPosition]) # extra music channel so we can do crossfade instead of fadeout followed by fadein + # TODO: function for stopping both channels with optional fadeout so we don't have to keep track of which channel is playing renpy.music.register_channel("music1","sfx",True,tight=True) # allows playing looped ambience alongside music renpy.music.register_channel("ambient","sfx",True,tight=True) diff --git a/game/script/1.first-two-days-anon-meets-fang.rpy b/game/script/1.first-two-days-anon-meets-fang.rpy index f905c27..83cfc5a 100644 --- a/game/script/1.first-two-days-anon-meets-fang.rpy +++ b/game/script/1.first-two-days-anon-meets-fang.rpy @@ -431,8 +431,8 @@ label chapter_1: scene classroom with fade stop ambient - play sound "audio/effects/bell.ogg" - pause 3.0 + play sound "audio/effects/schoolBell.ogg" + pause 7 show anon neutral flip at aright with dissolve @@ -2462,11 +2462,10 @@ label chapter_1: stop music fadeout 0.1 pause 0.1 - play sound 'audio/effects/ding_dong.ogg' volume 2 # CC0 - I "{cps=*20}{i}DING-{w=0.75}DONG{/i}{/cps}{w=1.5}{nw}" - play sound 'audio/effects/ding_dong.ogg' volume 2 - I "{i}DING-DONG{fast} {cps=*20}BING-{w=0.75}BONG{/cps}{/i}" - pause .25 + play sound 'audio/effects/schoolBell.ogg' + I "{cps=*20}{i}DING-{w=0.7}DONG {w=0.7}BING-{w=0.7}BONG{/i}{/cps}" + pause 0.5 + stop sound fadeout 0.5 show naser neutral flip: easein_quad 0.5 xalign 1.7