diff --git a/game/src/mod_menu.rpy b/game/src/mod_menu.rpy index 7c81f13..308fb6f 100644 --- a/game/src/mod_menu.rpy +++ b/game/src/mod_menu.rpy @@ -744,7 +744,7 @@ screen mod_menu(): style_prefix "main_menu" add Null(30,30) - activate_sound "audio/ui/snd_ui_click.wav" + activate_sound "audio/ui/uiClick.wav" if persistent.use_epilogue_menu: idle_foreground Transform("gui/button/menubuttons/up.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#000000")) @@ -771,7 +771,7 @@ screen mod_menu(): if x["Scripts"]: action Function(toggle_persistent_mods, i) - activate_sound "audio/ui/snd_ui_click.wav" + activate_sound "audio/ui/uiClick.wav" if persistent.enabled_mods[i][1]: idle_foreground Transform("gui/button/menubuttons/check.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#00ff40")) hover_foreground Transform("gui/button/menubuttons/check.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#ffffff")) @@ -787,7 +787,7 @@ screen mod_menu(): style_prefix "main_menu" add Null(30,30) action Function(swapMods, i, i+1) - activate_sound "audio/ui/snd_ui_click.wav" + activate_sound "audio/ui/uiClick.wav" if persistent.use_epilogue_menu: idle_foreground Transform("gui/button/menubuttons/down.png",xalign=0.5,yalign=0.5,matrixcolor=TintMatrix("#000000")) @@ -814,7 +814,7 @@ screen mod_menu(): at transform: truecenter alpha mod_button_alpha - activate_sound "audio/ui/snd_ui_click.wav" + activate_sound "audio/ui/uiClick.wav" hovered SetScreenVariable("mod_metadata", x) # Clicking the mod button starts the mod on PC, but we have to click a seperate button to start on Android. @@ -864,7 +864,7 @@ screen mod_menu(): ysize 160 button: at truecenter - activate_sound "audio/ui/snd_ui_click.wav" + activate_sound "audio/ui/uiClick.wav" action Start(x["Label"]) frame: @@ -1033,7 +1033,7 @@ screen mod_menu(): text _("Show Errors") xalign 0.5 yalign 0.5 size 50 outlines [ (absolute(1), "#000", absolute(0), absolute(0)) ] action SetScreenVariable("mod_metadata", {}) - activate_sound "audio/ui/snd_ui_click.wav" + activate_sound "audio/ui/uiClick.wav" if mod_metadata.get("Label") != None: $ mod_button_alpha = 1.0 if mod_metadata["Enabled"] == True else 0.4 # Fade mod button out if mod is disabled @@ -1051,7 +1051,7 @@ screen mod_menu(): text _("Start") xalign 0.5 yalign 0.5 size 50 outlines [ (absolute(1), "#000", absolute(0), absolute(0)) ] action Start(mod_metadata["Label"]) - activate_sound "audio/ui/snd_ui_click.wav" + activate_sound "audio/ui/uiClick.wav" if not persistent.seenModWarning: