From 6a407f4630ac2c2c3aff6aeebf444d3a6d921d7a Mon Sep 17 00:00:00 2001 From: Map Date: Sat, 5 Oct 2024 14:07:09 -0500 Subject: [PATCH] fix typo blunders that crash the game --- game/script.rpy | 2 +- game/src/translation.rpy | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/game/script.rpy b/game/script.rpy index 0b4391e..66e2307 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -49,7 +49,7 @@ init python: renpy.mark_image_seen("fang_tail_movie") # Determine the splash type for the Snoot game logo - $ persistent.splashtype = random.randint(0,2000 - 1) + persistent.splashtype = random.randint(0,2000 - 1) label before_main_menu: diff --git a/game/src/translation.rpy b/game/src/translation.rpy index 7912a47..2cca593 100644 --- a/game/src/translation.rpy +++ b/game/src/translation.rpy @@ -106,7 +106,7 @@ screen lang_sel(): imagebutton: idle darkie(languages[i]["image"]) hover glowie(languages[i]["image"]) - action If(languages[i]["value"] in persistent.seenWarning or languages[i]["value"] == 'en'', + action If(languages[i]["value"] in persistent.seenWarning or languages[i]["value"] == 'en', true = [Language(languages[i]["value"]), MainMenu(False,False)], # Important to change the language before calling notice. Otherwise it will be in english. false = [Language(languages[i]["value"]), AddToSet(set=persistent.seenWarning, value=languages[i]["value"]), Show(screen="OkPrompt", message=notice, go_menu=True)]