From 639ebb39f6bcc56ededd157455bc18198fa00849 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Sun, 12 Aug 2018 02:22:42 -0400
Subject: [PATCH] gl_shader_decompiler: Fix SetOutputAttributeToRegister empty
 check.

---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index d21daf28a4..7e038ac86d 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -356,13 +356,13 @@ public:
      * @param reg The register to use as the source value.
      */
     void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
-        std::string dest = GetOutputAttribute(attribute) + GetSwizzle(elem);
+        std::string dest = GetOutputAttribute(attribute);
         std::string src = GetRegisterAsFloat(reg);
 
         if (!dest.empty()) {
             // Can happen with unknown/unimplemented output attributes, in which case we ignore the
             // instruction for now.
-            shader.AddLine(dest + " = " + src + ';');
+            shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
         }
     }