From 40c720084146e8c2c00b58bc42bf0ebd98fa1496 Mon Sep 17 00:00:00 2001
From: Tony Wasserka <NeoBrainX@gmail.com>
Date: Wed, 31 Dec 2014 15:02:48 +0100
Subject: [PATCH] Pica/VertexShader: Coding style fixes.

---
 src/video_core/vertex_shader.cpp | 24 ++++++++----------------
 1 file changed, 8 insertions(+), 16 deletions(-)

diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 090ffd420..ff825e2e1 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -39,38 +39,31 @@ static struct {
 static std::array<u32, 1024> shader_memory;
 static std::array<u32, 1024> swizzle_data;
 
-void SubmitShaderMemoryChange(u32 addr, u32 value)
-{
+void SubmitShaderMemoryChange(u32 addr, u32 value) {
     shader_memory[addr] = value;
 }
 
-void SubmitSwizzleDataChange(u32 addr, u32 value)
-{
+void SubmitSwizzleDataChange(u32 addr, u32 value) {
     swizzle_data[addr] = value;
 }
 
-Math::Vec4<float24>& GetFloatUniform(u32 index)
-{
+Math::Vec4<float24>& GetFloatUniform(u32 index) {
     return shader_uniforms.f[index];
 }
 
-bool& GetBoolUniform(u32 index)
-{
+bool& GetBoolUniform(u32 index) {
     return shader_uniforms.b[index];
 }
 
-Math::Vec4<u8>& GetIntUniform(u32 index)
-{
+Math::Vec4<u8>& GetIntUniform(u32 index) {
     return shader_uniforms.i[index];
 }
 
-const std::array<u32, 1024>& GetShaderBinary()
-{
+const std::array<u32, 1024>& GetShaderBinary() {
     return shader_memory;
 }
 
-const std::array<u32, 1024>& GetSwizzlePatterns()
-{
+const std::array<u32, 1024>& GetSwizzlePatterns() {
     return swizzle_data;
 }
 
@@ -444,8 +437,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
     }
 }
 
-OutputVertex RunShader(const InputVertex& input, int num_attributes)
-{
+OutputVertex RunShader(const InputVertex& input, int num_attributes) {
     VertexShaderState state;
 
     const u32* main = &shader_memory[registers.vs_main_offset];