From 094da34456bbf56353211b47fcb227c09637aa15 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Sat, 10 Apr 2021 03:44:05 -0300
Subject: [PATCH] shader: Fix Windows build issues

---
 .../translate/impl/floating_point_conversion_integer.cpp        | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
index cf3cf1ba6..3cb896950 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
@@ -193,7 +193,7 @@ void TranslateF2I(TranslatorVisitor& v, u64 insn, const IR::F16F32F64& src_a) {
         if (bitsize != 64) {
             result = IR::U32{v.ir.Select(v.ir.FPIsNan(op_a), v.ir.Imm32(0U), result)};
         } else {
-            result = IR::U64{v.ir.Select(v.ir.FPIsNan(op_a), v.ir.Imm64(0UL), result)};
+            result = IR::U64{v.ir.Select(v.ir.FPIsNan(op_a), v.ir.Imm64(u64{0}), result)};
         }
     }